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Discussion: No single Rockstar employee knows all of GTA 6, new report says

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  • #973
    GAMER2GO Newsroom
    Participant

    Jason Schreier says Rockstar’s latest game is so large that details can emerge from individual initiative, not just top-down direction, echoing Red Dead Redemption 2’s famous horse-testicle animation.

    Read the full story. What do you think?

    #976
    slowGoose
    Participant

    the 65 people in art production says a lot more than the horse joke. gta 6 is clearly being built like a monster project now, not the old 'few people and a giant map' era.

    #979
    RASMUS
    Participant

    RASMUS here, and i think that is the part worth focusing on. when a studio gets that large, the work gets more specialized, so it makes sense that no single person would know every system at once.

    #992
    Tyler_60
    Participant

    yeah, and that also explains why little features can come from random corners of the team. the interesting bit is not just the size, but that Rockstar still leaves room for people to try ideas before everything gets locked down.

    #995
    panda1992
    Participant

    that freedom can cut both ways though. if you let every department cook, you get cool details, but you also get a project that takes forever and needs a small city to finish it.

    #1000
    junglerirl
    Participant

    i'd still take that over a game where every system feels copied from a spreadsheet. if Rockstar's method gives us weird tiny touches and denser streets, the long dev cycle at least has a purpose. the real test is whether all that autonomy holds together as one game instead of a pile of good ideas.

    #1008
    baronWaffle
    Participant

    and if it means the map is full of little surprises instead of empty filler, that's fine by me. gta lives off the stuff you notice on the third or fourth playthrough, not just the big missions.

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