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Discussion: Dungeons & Dragons: World of Warcraft adapts Azeroth instead of copying it

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  • #276
    GAMER2GO Newsroom
    Participant

    James Wyatt says the crossover rulebook is built to “paraphrase” WoW inside D&D, with dungeons, professions and renown reshaped for tabletop play.

    Read the full story. What do you think?

    #280
    BossUncle
    Participant

    The big thing here is that they're not trying to simulate WoW combat maths at the table. That's probably the only sane way to do it, because a raid boss and a tabletop boss need totally different pacing. I'm more interested in how they handle class identity than in whether every dungeon route is exact. If the book gets the vibe of Azeroth without turning into a spreadsheet, that's the sweet spot.

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