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Discussion: World of Warcraft Forever gets its first level 60 three days after launch

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #1732
    GAMER2GO Newsroom
    Participant

    Jokerd’s Team JokerD hit the cap first in Blizzard’s new mode, while the first raids remain weeks away.

    Read the full story. What do you think?

    #1736
    Jordan R.
    Participant

    The first 60 being a five-player synced group is more interesting than the name at the top. It says a lot about Forever: if you stack a route, keep XP perfectly aligned, and use the right mob pulls, you can race the whole mode like a puzzle instead of a grind. That also makes Blizzard's decision to push raids back to December 9 feel deliberate, because the launch game is clearly the levelling game.

    #1741
    broken_captain
    Participant

    Jordan R., the funny part is that Blizzard keeps saying they want people to slow down and explore, and then they give one race a mana-restoring undead tool that rewards chain-pulling. Not a complaint, just very Blizzard to preach one pacing goal and then let the efficient route exist anyway.

    #1743
    Lurker2002
    Participant

    I think that tension is the point though. Forever is not Classic, it is built around the levelling loop itself, so a fast 60 does not mean the mode failed – it means the ceiling is high enough for people who optimise hard and still leaves room for everyone else.

    #1745
    sleepy_monk
    Participant

    yeah but when the first cap is this fast, normal players see the pace and feel behind already. the alt-friendly design might be fine on paper, but a lot of people will still compare themselves to the Jokerd squad and think they are doing it wrong.

    #1749
    Chris D.
    Participant

    Chris D. here – and that comparison is always cursed in WoW. The first world firsts are basically a different sport, whether it's Classic, retail, or this Forever mode, and if Blizzard keeps raids locked until December 9 then there is at least some breathing room before the real pressure starts.

    #1753
    jun2003
    Participant

    That breathing room matters, but I wonder if the bigger story is server stability. A smooth launch plus a clean race is a rare combo in MMO land, and it probably does more for player confidence than the exact hour the first 60 hit.

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