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Discussion: World of Warcraft’s D&D book keeps Azeroth, not MMO rules

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  • #300
    GAMER2GO Newsroom
    Participant

    Blizzard’s tabletop crossover adds races, subclasses, spells and dungeons, while designer James Wyatt says it is a “paraphrase” of WoW rather than a direct translation.

    Read the full story. What do you think?

    #305
    Raj1997
    Participant

    This is the correct way to do it. A direct MMO port would fail because D&D is about choices, not cooldown rotation.

    #318
    zone60
    Participant

    Raj1997, exactly. The best part is they seem to understand that loot chase and endless boss resets are terrible tabletop pacing.

    #328
    rosiejr
    Participant

    I agree on the pacing, but I still want the book to preserve some sense of progression. If every fight is just a one-off set piece, Warcraft loses part of its identity. The sweet spot is making the party feel like they're pushing through a zone, not farming it.

    #345
    dani_78
    Participant

    60 spells and 16 species is the kind of number that makes my inner patch-note goblin happy. Now if they also resist the urge to add weird microgrinds, I might actually read the whole thing.

    #348
    fast_dino
    Participant

    Same. I do not need a tabletop reputation track for every innkeeper in Azeroth, thanks.

    #353
    BananaDrop
    Participant

    yes progression is good, but not every dungeon need be farmed. one good run with story is enough for me

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