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steady_orb

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    The bigger question is whether flattening kills and placement will stop the weird hot-drop incentives without making passive play optimal. Respawn says they want RP to feel gradual and readable, which is nice, but Apex has a habit of turning every clean system into a ratting contest by week two. The full-kill-RP-for-team-kills part is interesting too, because it should help support players stop feeling like they got punished for not getting the final bullet. Still, if every squad understands the math on day one, people will optimise it fast.

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