Blizzard has posted a wide set of hotfixes for World of Warcraft: Forever dated November 6, 2026. The developer says the list will be updated as additional hotfixes are applied. The changes touch classes, dungeons, quests, professions, races, items, and world zones, with fixes ranging from broken tooltips to spawn timers and dungeon access.
The update also includes several practical gameplay corrections. Voidwalker survivability goes up slightly, The Drowned City portal should now send players to the right place, Leatherworking’s Tanning Rack is easier to reach, and a number of quest chains now behave more predictably when players unlearn skills, group up, or interact with objectives in quick succession.
Class fixes cover Druids, Mages, Rogues, Warlocks, and Warriors
Blizzard opened the class section by fixing the Quick and the Dead Legacy Talent, which sometimes did not work as intended. The Cooldown Manager also now correctly displays crowd control durations at all times, even when diminishing returns or mechanic reductions such as orc stun reduction are involved.
Druids received several corrections. Bloom will now correctly heal its target. Blizzard also fixed the tooltip for Bear Form, which had shown the wrong health increase even though the mechanic itself was working properly. Ravage had the wrong damage value in its tooltip, and that display has been corrected without changing damage done. Swiftmend no longer incorrectly mentions consuming the effect.
Mages had two fixes. Blizzard said some Mages were still learning the Research spell and then losing it on relogging. The developer clarified that this spell should not exist and that players should only have Study after completing the relevant quest. Arcane Blast was also fixed so its duration is properly 18 seconds.
Rogues now get cleaner tooltip behavior for Shank, which will show Rank 1 and Rank 2. When Boot Knife is talented, Shank will also correctly display the number of Combo Points it grants. Warriors had a smaller tooltip fix of their own: Reckless Swings now mentions that it activates Gore Drinker.
Warlocks saw one of the more noticeable tuning changes in the list. Voidwalker base health increased by about 40 at all levels. Blizzard also fixed Soul Siphon, which no longer incorrectly causes Wrack to increase its own damage. An Orc racial interaction was adjusted too, since some Warlock pet abilities were benefiting too much from Orc Command.
Dungeons and world content get access, spawn, and loot fixes
Several dungeon and zone bugs were addressed in the same pass. Blizzard fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon. It also fixed a problem that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage. The instance portal should now correctly teleport players inside The Drowned City.
Zone-specific fixes are spread across several regions. In Dun Morogh, the troggs in Grol’bolar Quarry were respawning too quickly. In Durotar, Ridgeshade Lurkers now correctly have loot, and Yarrog Baneshadow is respawning more slowly, which is the intended behavior. Blizzard also fixed Krek the Noxious in Riverglades, who now has the correct loot when defeated.
Other world fixes include Swamp of Sorrows, where Pelluk would sometimes not spawn, and Teldrassil, where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage. Blizzard also corrected an issue in Dustwallow Marsh where some murlocs were respawning too quickly.
Visibility in the world got a boost as well. Blizzard says it deployed improvements to the visibility of other players and their targets across relatively large distances. In Thunder Bluff, the Barbershop was darker than intended, and Blizzard joked, “We moooved the lights around.”
Quest flow gets a long list of cleanups
The quest fixes are among the longest entries in the hotfix list. Vorsha the Lasher was “rudely lashing everyone in the zone,” according to Blizzard, and the issue has been resolved. During The Sleeper Has Awakened, Blizzard says it brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often. Players now also start with the Horn of Awakening item to wake him when needed.
Rough Wolf Pelts is now automatically cancelled if players unlearn Skinning. Rediscovering the Light has been fixed so players can heal NPCs when they were previously unable to do so. In Ammo for Rumbleshot, Blizzard fixed an issue where players could not see loot if they interacted immediately after another player.
Group play in Riverglades is smoother too, since some quest item drops were not shared by players in a party. Never Saddle on Quality now has more plentiful spawns and quest item drops. Blizzard also corrected the Abomimable Head from The Baron in the Ruins of Lordaeron dungeon, which will now properly offer the quest Unending Torment for Horde players at level 15 rather than level 16.
One more drop tweak rounds out the quest section: Damp Note has a higher drop rate now. Blizzard added a short aside to the note, too: “Eww.”
Professions, items, and race-specific fixes
Leatherworking gets a clear progression change. The skill requirement for Tanning Rack has been lowered to 125 from 140, which should keep it from blocking players from crafting patterns that require 125 skill. To match that change, Tanning Rack skill-ups were lowered by 15 skill points.
Blizzard also fixed Searing Dagger, which is now only activated by spells that have a damaging component. On the race side, Night Elf players no longer get a bug that granted Shadowmelded Druids access to Ravage and Pounce. An Orc fix also reins in pet ability scaling, since some Warlock pet abilities were benefitting too much from the Orc Command racial ability.
Finally, Blizzard cleaned up several smaller world and vendor issues. On Zephras, Lotheluum Starbreeze now offers Druid training as expected, and trade supply vendors on Zephras Isle now sell apprentice tradeskill bags. Mild Spices now sell to vendors for 1 copper each instead of 2 copper, Plainsrunning can no longer stack in battleground preparation phases, and any stacks are removed when carrying a flag in a battleground.
Blizzard also fixed incorrect text in The Sisterhood of Elune and sped up Deathstalker Erland‘s respawn for Escorting Erland. Taken together, the hotfix batch touches nearly every part of the game, from class polish and dungeon flow to quest pacing, loot drops, and a few badly behaving NPCs.
Voidwalker getting about 40 health sounds tiny on paper, but at least it is a real number and not another tooltip fix pretending to be balance.
the Drowned City portal finally sending people to the right place is the kind of hotfix that should have happened day one tbh. less running around for no reason
my group had that Ammo for Rumbleshot bug last week, clicked too fast after my friend and the loot window just vanished. thought i was losing my mind
seen that in old quest chains too, quick interaction bugs are nasty. sharing drops in Riverglades being fixed should help groups a lot
yeah, finally
or it was just server lag. but that too is annoying enough to make you think the quest is broken
Tanning Rack at 125 instead of 140 is a nice catch. stuff like that blocking progression feels awful when the actual recipe needs 125 anyway
blizzard math moment
cooldown manager showing cc durations properly is huge