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Clash of Clans overhauls Star Bonus rewards, adds snacks, medals and emotes

Supercell says the update shifts Star Bonus payouts to Town Hall level, introduces Magic Snacks and launches Ranked Medals with a Prestige Shop.

Clash of Clans overhauls Star Bonus rewards, adds snacks, medals and emotes
Image: Supercell

Supercell has outlined a Clash of Clans update that changes how Star Bonus rewards are paid, adds Magic Snacks for temporary boosts, and introduces Ranked Medals, a Prestige Shop and emotes. The developer says the update arrives later this month.

The changes reach across rewards, storage and cosmetics. Star Bonus payouts will now be tied to Town Hall level instead of Ranked League, while League Bonus stays linked to league as it is today. Supercell says the goal is to let more Chiefs reach the Star Bonus rewards, including Ore, without having to climb into the top leagues first.

Star Bonus now follows Town Hall instead of league

The biggest change is the Star Bonus rework. Supercell says rewards will now be based on Town Hall level, not Ranked League, with “Same Town Hall, same rewards.” League Bonus does not change.

Stars from Casual Battles, Ranked Battles and revenge attacks all count toward the bonus. Clan War stars, Friendly Challenge stars and Practice do not. The Star Bonus refreshes on the same schedule as it does now, and any stars earned toward an unfinished bonus remain there until it is completed.

The payout now comes in two stages:

  • At 2 Stars, players open a Snack Pack containing a Battle Bake for the next attack.
  • At 5 Stars, players collect the Star Bonus loot and Ore rewards, plus a second Snack Pack with one random Magic Snack from a wider selection.

Gold, Elixir and Dark Elixir go to the Clan Castle Treasury, while Shiny Ore, Glowy Ore and Starry Ore go to the Blacksmith. New reward indicators will show where each reward is going before it is collected.

On the first login after the update, Star Bonus resets to a fresh start: today’s bonus plus one stacked and ready. Players begin with two full Star Bonuses to complete, and rewards are based on Town Hall level from day one. In the FAQ, Supercell says the values were set at the level the top players of each Town Hall were already earning, so most Chiefs will see the same or more, Ore included.

Magic Snacks turn rewards into short-term boosts

The new Snack Packs feed into a broader Magic Snack system. Battle Bake multiplies the Gold, Elixir and Dark Elixir looted from the next Home Village Battle or Ranked Battle. Battle Bakes come in 2x, 3x and 4x varieties, and the same type stacks by uses rather than merging into a stronger version.

Supercell also lists three other snacks:

  • Loot Cart Lolly, which triples the loot saved in the next three Loot Carts when collected in Home Village only.
  • Clan Castle Slice, which adds free reinforcements automatically to the next three Home Village or Ranked Battles.
  • Star Bonus Snack, which grants an extra daily Star Bonus in Home Village for 48 hours.

Star Bonus Snacks only come from 5-Star Snack Packs. If a player has already finished their bonuses, the snack is ready right away; otherwise it queues behind them. The extra Star Bonus from this snack works only in Home Village.

Supercell says Magic Snacks will no longer disappear if players forget to activate them. When a snack’s 24-hour activation countdown expires, it automatically activates the next time the player logs in. That applies to every Magic Snack, including Clan Castle Cake. In the FAQ, the studio says Cake also fills the Clan Castle automatically while it is active, and the request and fill buttons are disabled during that time.

The pool is limited in another way: if a snack is already in temporary storage, waiting or active, it is removed from the Snack Pack pool until it has been used. Supercell says Battle Bakes work during Resource Fest, multiplying the loot stolen in battle, including the extra loot on bases during the event, but not event currencies, League Bonus or Star Bonus rewards.

Ranked Medals, Prestige Shop and emotes arrive together

While Star Bonus rewards move away from league, Supercell is adding Ranked Medals as a new reason to keep climbing. The medals feed into a Prestige Shop that combines the Ranked Shop, CWL Shop and Fancy Shop in one place. Each shop keeps its own currency and its own deals, and some items still require a league requirement. Supercell says the highest league reached in Ranked Battles counts, including leagues reached before this change.

The medal system works differently depending on rank. Below Legend League, trophies convert into Ranked Medals when they reset at the end of each tournament, and the promotion or demotion result shows the payout. In Legend League, players earn medals every Battle Week based on their position at the end of Sunday’s Battle Day, even when the tournament is not ending.

Higher leagues have more medals available, though Medal storage is capped by Town Hall level. Supercell says Ranked Medals are not awarded retroactively for past placements, so everyone starts from zero. The FAQ says the week of November 16 is the first week players can earn them, and the first payout arrives on Monday, November 23 with promotion and demotion results.

Emotes are the other headline addition. Supercell describes them as short animated reactions that can be used after a battle, in Clan Chat and on the leaderboards. They are cosmetic only, but the developer says they will change how attacks feel when someone sends a laughing Barbarian after a 3-star result.

Emotes live in the renamed Chief’s Inventory, which replaces Magic Items storage. Players open the Emotes tab from Inventory in their village. Emotes come in sets of five, with the first four unlocking a bonus emote to complete the set. Every emote has a rarity that determines where it can be found, and the default set is owned from Town Hall 3 after the initial tutorial.

Supercell says emotes can be assigned as defensive reactions for 0, 1, 2 or 3 stars, as an offensive emote after attacking, and as a leaderboard emote for players in the top three of a Ranked group or Town Hall leaderboard. They also appear in Clan Chat and replays, and they work in Global chat groups. Players can choose not to send one after an attack.

Emotes cannot be turned off or muted at launch, though they never appear during live battles and cannot be spammed. Clan Chat emotes have a cooldown, and each attack or defense will show at most one. Supercell says more emotes and new ways to earn them are coming later, including for players who do not play Ranked.

Supercell closes the announcement by saying the update is still being cooked and that all of this arrives later this month.

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14 comments

  1. mollyTryhard2007

    does anyone know if the auto-activate snack thing means i should just hoard them until i log back in? feels like one of those changes that either saves you or makes you waste boosts if you forget

  2. petecombo

    emotes in clash are gonna be annoying fast. i can already see people spamming a laughing barbarian after every defense like it is some esports finals

    1. dusty_smoke

      i dont think it will be that bad because they said no spamming and only one per attack or defense. the part that sounds more annoying to me is no mute at launch, so if you dont like it you just have to live with it until they add a setting. at least they stay out of live battle, that helps a lot for casual play

      1. petecombo

        nah, even one per hit is enough to get old when you are grinding. the cooldown in clan chat is fine, but if somebody drops a smug emote after a 3 star it is still gonna tilt people more than any actual balance change

  3. riley

    star bonus moving to town hall is the best part of this whole update. letting more people get ore without living in the top leagues is long overdue

    1. dukePanda26

      i get the appeal, especially for lower town halls that were getting squeezed out before. the only thing i wonder about is whether the same town hall same rewards line really means less incentive to push ranked, since league bonus is staying separate anyway. if the ore values stay solid, though, this feels healthier for the average player

  4. Monk4340

    the ranked medals part is the one i am trying to wrap my head around. if medal storage is capped by town hall level and they are not giving anything retroactive, do you just lose value by sitting at lower leagues before the update? also curious how the prestige shop split will feel in practice if the old shops keep their own currency and deals

  5. LostWard

    the clan castle cake filling itself and disabling the request buttons is actually kind of wild. forgot snacks auto activating later is nice too, less stuff to babysit every day

      1. LostWard

        yeah that’s the bit i like most. anything that cuts down on checking timers every few hours is a win, even if it feels a little too auto-pilot for clash

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