Riot Games released Valorant patch 13.10 on November 10, adding replay bookmarks, changing how assists are awarded, and expanding Gauntlet: Glitched with new abilities, glitches and balance updates.
The patch also brings targeted cooldown changes for several Sentinel utility pieces, adjusts Sage’s Healing Orb targeting, and rolls out a long list of bug fixes across agents, maps, and platform-specific issues.
Replay bookmarking comes to Valorant replays
The biggest general update is a new replay bookmarking tool. Players can now mark key moments during matches, then jump back to those spots while watching replays. Riot said bookmarks are private and only visible to the player who created them.
On PC, the feature ships with a blank default keybind, which players can assign in Settings → Controls → Interface → Replay Bookmarking. On console, bookmarks are added through a new button in the Options Menu while in game.
The system is simple, but it fills a clear gap for players who want to track clutch rounds, utility mistakes or turning points without scrubbing through the entire replay timeline.
Assist rules changed after patch 13.08
Riot also used 13.10 to explain assist changes that were already made in patch 13.08, but were not included in the earlier notes. The developer said the update is meant to better reward trading, contribution to kills, and healing that leads directly to a fight-ending elimination.
Under the revised rules, damage assists can now come from two paths:
- Deal more than 10 damage to an enemy within 3 seconds of a teammate securing the kill.
- Continue to earn an assist for dealing at least 50 damage to an enemy your teammates kill, regardless of when that damage happened.
Healing assists were narrowed at the same time. A player now only earns a healing assist when someone they healed gets a kill within 10 seconds after the heal effect ends.
Riot said the changes are part of the broader Performance Score work and are intended to make the impact of support play more visible.
Sentinel cooldowns and Sage targeting get small adjustments
Patch 13.10 makes a set of focused cooldown changes for Sentinels. Riot said it is trying to encourage more strategic back-and-forth between teams, while it continues to examine ability cooldowns and Sentinel states across Valorant.
The adjustments are narrow, but they affect some of the game’s most common defensive tools:
- Cypher — Spycam: cooldown after destruction reduced from 60 seconds to 45 seconds; reclaim cooldown increased from 15 seconds to 20 seconds.
- Killjoy — Turret: cooldown after destruction reduced from 60 seconds to 45 seconds.
- Vyse — Arc Rose: cooldown after destruction reduced from 60 seconds to 45 seconds.
Riot said the shorter cooldowns are meant to give Sentinels more room to place utility early and reset mid-round, while still rewarding teams that break the setup. The studio also noted that these cooldowns sit slightly below Initiator signature cooldowns, which are 50 seconds.
Sage also gets a small quality-of-life update. Riot is improving the accuracy of Healing Orb targeting, with the crosshair now visible while aiming at allies. The studio said the goal is to make it easier to avoid healing the wrong teammate by mistake.
Gauntlet: Glitched gets new abilities, glitches and balance changes
Gauntlet: Glitched receives the largest set of mode-specific changes in the patch. Riot says players can now queue with a party of up to five, with pairings randomized. That means larger premade groups can jump in together and still face mixed opponents.
The mode’s draft pool is also getting several new abilities and returning “fan-favourite bugs” turned into proper glitches. Cypher’s Spycam and Skye’s Trailblazer headline the additions, but Riot has also added fresh twists for other agents and abilities.
New abilities and upgrades include:
- Hush – Flow: gain additional charges; increase pull strength.
- Hush – Displacement: gain additional charges; recharge the ability with decreasing cooldown.
- Cypher – Spycam: recharge Spycam and fire tracking darts more frequently; double targeting range and make tracking darts take longer to remove.
- Veto – Interceptor: recharge the ability with decreasing cooldown; increase active duration.
- Waylay — Refract: extend the window to teleport back to the beacon; recharge the ability with decreasing cooldown.
- Hush – Suspension: send out a steerable projectile and reactivate to levitate players where it lands.
Two glitch entries are being added to the pool as well. Cypher Spycam – Extreme Supervision makes Spycam equip a Classic instead of firing tracking darts, then upgrade to a Sheriff. Skye Trailblazer – Give a Dog a Gun makes Trailblazer equip a Classic instead of leaping, then upgrade to a Frenzy. Riot says this replaces Greatest Dane.
The patch also tunes a long list of existing upgrades. Some examples include Blaze’s Quickburn losing its wall length reduction at Levels 2 and 3, Boom Bot’s Overclocked losing speed and duration, Trapwire upgrades gaining new recharges, and Prowler, Slow Orb and Updraft getting numerical adjustments. Riot says the goal is to make more choices competitive while toning down stronger options.
Bug fixes hit agents, maps and platform-specific issues
Patch 13.10 closes with a broad cleanup pass. Riot fixed a set of agent issues, including Arabic UI alignment problems, smoke abilities disappearing abruptly after reconnects, text errors for Reyna, Iso and Yoru, and several Hush-related problems tied to Suspension.
Other fixes include Chamber’s out-of-range Rendezvous voice line no longer being heard by spectators and observers, Phoenix no longer staying briefly levitated after Run It Back, and Sage no longer being able to heal allies through walls with Healing Orb.
Map fixes span Ascent, Breeze, Corrode, Haven, Split, Summit and Sunset. The changes focus on preventing utility from clipping through structures or being hidden behind foliage and small objects, while Corrode also gets a Deathmatch respawn fix near A Site and an updated end-of-game timeline image.
Riot also shipped separate platform fixes. On PC, Chamber’s Rendezvous and Killjoy’s Turret no longer become unusable after Round Rollback in a custom game, and Sage’s Barrier Orb and Omen’s Shrouded Step interaction no longer causes unintended movement. On console, Riot fixed controller vibration issues for Cypher, Sage and Sova-related combat report icon errors.
Riot’s patch notes point to more Sentinel tuning in the future, but for now 13.10 is mostly about convenience, cleaner support scoring, and a more chaotic Gauntlet: Glitched rotation.
bookmarking clutch rounds finally
better than scrubbing 10 mins of demo
you actually gonna use it though? i can already see people bookmarking one bad op shot and calling it a highlight
the sage heal crosshair is a real fix, honestly. i keep whiffing heals on split fights because the aim point feels weird
That one feels overdue. The heal targeting has always been a little mushy in messy fights, and if the crosshair being visible helps stop accidental heals on the wrong teammate, that’s just cleaner play. I also like that Riot tied the assist changes to support scoring instead of leaving it as random hidden value.
still wont save my aim mate
fair, but it helps a bit
gauntlet getting more chaos is the best part. give me the dog with a gun every time
do the new sentinels cooldowns actually make retakes harder, or is this just giving them more free reset value mid round?
bit of both, isn’t it?
nah, free reset is the issue
yeah, thats my worry too