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World of Warcraft: Forever raids arrive December 9 with three classic locations

Blizzard detailed Barrow Deeps, Hyjal Summit and Onyxia’s Lair, plus the long quest chain required to enter Onyxia’s raid.

World of Warcraft: Forever raids arrive December 9 with three classic locations
Image: Blizzard Entertainment

Blizzard Entertainment says World of Warcraft: Forever will open three raids on December 9 for level 60 players: Barrow Deeps, Hyjal Summit and Onyxia’s Lair. The studio also laid out raid sizes, boss counts, entry rules and the faction-specific attunement chain required for Onyxia’s Lair.

Barrow Deeps, Hyjal Summit and Onyxia’s Lair are meant to test what Blizzard called “preparation, teamwork, and mastery of their classes.” The raids also send players back to some of Azeroth’s most familiar places, with each one built around a different structure and a different group size.

Barrow Deeps opens beneath Kalimdor

Barrow Deeps is a maximum-level raid for 10 players hidden beneath Kalimdor. Blizzard says the prison once held Illidan Stormrage for 10,000 years, and that its dark passages have now been opened. Players will descend into the prison to learn what became of those left behind and how the wardens plan to contain the danger below.

The raid has entrances connected to Mount Hyjal, Winterspring and Blackmaw Hold, giving raiders several ways in. Inside, 10-player groups will face eight bosses as they move through the prison’s depths.

Blizzard’s overview places Barrow Deeps in a part of Azeroth that already carries a lot of history, but the new raid focuses on what happened after the prison was sealed. The studio’s description centers on the fallout inside the facility rather than the old legend around it.

Hyjal Summit sends raid groups to the peak

Hyjal Summit sits at the peak of Mount Hyjal near the World Tree Nordrassil. Blizzard says the raid features 13 bosses and starts with a battle against an ancient guardian. From there, raid groups can take multiple paths across the mountain, moving through ruins above and below ground as they confront the forces threatening Hyjal and open the way to the final encounters.

The studio says players can “choose your route, coordinate with your raid, and uncover what waits across one of Warcraft’s most iconic locations.” The structure suggests more than one route through the mountain, with the raid alternating between surface ruins and underground spaces.

Blizzard did not list a fixed player count for Hyjal Summit in the overview, but it did frame the raid as one that supports either 10 or 20 players when discussing the December 9 rollout. That gives groups some flexibility depending on how they want to tackle the mountain.

Onyxia’s Lair returns in Dustwallow Marsh

Onyxia’s Lair is the biggest raid in the set, located deep in Dustwallow Marsh. Blizzard says it is a level 60 raid for 40 players. Onyxia, a dragon of the Black Dragonflight and the younger sister of Nefarian, guards her brood there while working to manipulate Azeroth’s mortal races.

The fight uses three phases and fire attacks that can punish an unprepared raid. Blizzard advises players to build fire resistance before entering and to be ready to reposition as the battle shifts. Before anyone can go in, each raid member must carry the Drakefire Amulet.

Blizzard’s warning is direct: “Make sure the Drakefire Amulet is in your inventory. It does not need to be equipped to enter Onyxia’s Lair.”

Alliance players start in the Burning Steppes

Blizzard included a step-by-step attunement guide for both factions and recommended that players start early, bring friends for elite quests and leave time for several trips into high-level dungeons. The Alliance chain begins in the Burning Steppes with “Dragonkin Menace” from Helendis Riverhorn.

Helendis then sends players through six quests named “The True Masters” to investigate the Black Dragonflight’s influence on the Blackrock orc clan. The chain continues to Marshal Maxwell at Morgan’s Vigil, who sends players into Blackrock Depths in “Marshal Windsor” to recover Marshal Windsor or proof of his demise.

Windsor then sends players back to Marshal Maxwell in “Abandoned Hope.” After that, players can find A Crumpled Up Note from enemies in Blackrock Depths, which starts the quest of the same name. They must bring the note to Marshal Windsor in his cell in Blackrock Depths.

In “A Shred of Hope,” players retrieve Windsor’s lost information from Golem Lord Argelmach and General Angerforge in Blackrock Depths. They then help Windsor escape in “Jail Break!” before returning to Marshal Maxwell at Morgan’s Vigil.

Marshal Maxwell then sends players to Stormwind in “Stormwind Rendezvous” to speak with Squire Rowe at the city gates. Blizzard says players should speak with him to beckon Marshal Windsor. The chain continues with “The Great Masquerade,” where players gather allies in Stormwind, and then “The Dragon’s Eye,” which comes from Highlord Bolvar Fordragon.

The final Alliance stretch sends players through Upper Blackrock Spire in “Drakefire Amulet.” There, they must take the Blood of the Black Dragon Champion from General Drakkisath to receive the Drakefire Amulet.

The Horde route runs through Blackrock and into Dustwallow Marsh

The Horde chain begins in the Badlands with “Blood and Thunder” from Warlord Goretooth in Kargath. That leads directly to “Warlord’s Command,” which takes players through Lower Blackrock Spire.

Goretooth then sends players to report to Eitrigg in Orgrimmar and seek council with Thrall. In “For the Horde!” they return to Lower Blackrock Spire to claim the head of Warchief Rend Blackhand for Thrall.

After “What the Wind Carries,” players seek Rexxar wandering the roads of Desolace for “The Champion of the Horde.” Rexxar then sends them to Myranda the Hag in the Western Plaguelands during “The Testament of Rexxar.” Myranda gives players “Oculus Illusions,” which requires them to obtain Black Dragonspawn Eyes.

Players then use their Amulet of Draconic Subversion in “Emberstrife” to seek out the ancient drake in Dustwallow Marsh. Emberstrife tests them in four quests that each begin with “The Test of Skulls,” and Blizzard says the targets are Scryer, Somnus, Chronalis and Axtroz.

Emberstrife then gives players the Dull Drakefire Amulet in “Ascension…” They bring it back to Rexxar in Desolace, who sends them to Upper Blackrock Spire in “Blood of the Black Dragon Champion.” After taking the Blood of the Black Dragon Champion from General Drakkisath, players return to Rexxar to receive the Drakefire Amulet.

Weekly resets and launch timing

Blizzard says all three raids are currently planned to reset each week, giving raid teams a regular schedule after launch. The December 9 rollout also leaves time after release for players to reach level 60 and get groups together.

The studio says players can choose the raid that fits their group size, whether that means exploring Mount Hyjal with 10 or 20 players or facing Onyxia with a full 40-player raid. With the sizes, routes and attunement steps now spelled out, Blizzard has given players a clear picture of how the first Forever raids will work once they open.

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27 comments

  1. tommy

    is it worth doing the Onyxia attunement chain on alts if i only plan to raid once a week? the guide sounds like a whole evening of BRD and Upper Blackrock Spire just to get in. i know classic stuff was always a pain, but with three raids dropping at once i’m wondering if most groups will just skip it and stick to the easier entry path first.

    1. mihaiyt

      you sure you need to rush it though? if the raids reset weekly, missing the first lockout is not the end of the world. i’d just do the chain when your group is ready instead of burning out on brd for no reason.

      1. tommy

        fair point, i was thinking more about guild pressure than personal pace. if the first few weeks are flexible, then maybe it is better to wait and not force the grind.

    2. SargeDino

      if you like raiding, do it early. the chain is long, yes, but getting stuck outside while your guild goes in is worse. i did classic-style attunements before, and the pain is always the same on day one.

    3. sleepy_monk

      i’d do the chain on one character first and see how annoying it feels. if your guild is chill, you can probably wait on alts until the first wave settles down.

    1. Riley B

      i get the point, but the flexible size only helps if the boss tuning lands right. if 10 feels like a meme run and 20 feels like a slog, the choice does not matter much.

      1. dusty_taco

        same lol, somebody always forgets something stupid like that. i love how this kind of old-school raid just assumes your group already knows the drill and has the item tucked away somewhere. it is annoying, but it also makes the first clear feel a bit more real than just walking in from a queue.

    1. sleepy_monk

      lol yeah and somehow that still feels more readable than half the old attunement quests. the funny part is the amulet being mandatory but not equipped, which is very old wow energy. classic always had these weird inventory checks that made no sense but everyone just learned them by heart.

  2. Arrow11

    barrow deeps under kalimdor sounds like Blizzard looked at one cave system and said ‘yeah, let’s put a raid under that too’. 8 bosses in a prison that held illidan for 10,000 years is such a classic wow flex. also the fact that it has multiple entrances makes me think half the raid will still get lost trying to zone in. feels like they designed the dungeon just to make map mods angry.

      1. Arrow11

        exactly, and that is kind of the joke. i was picturing a full raid doing a sightseeing tour through every entrance before somebody remembers where the actual boss is.

  3. Pirate2000

    the real hot take is that the attunement chains matter more than the raids themselves. onyxia feels less like a boss and more like a logistics exam with a dragon at the end. if the alliance and horde routes stay this long, people are gonna remember the prep more than the kill.

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