MrGM’s interview with Kris Zierhut and Josh Greenfield on WoW: Forever adds more detail to Blizzard’s plans for the mode, with new information on the Black Market Auction House, Quest Helpers, global raid timing and the way the team wants loot and encounters to work. The discussion also touched on Gilneas, hidden drops, item chase systems and several story threads Blizzard wants players to notice as they move through the world.
Black Market Auction House starts small
Blizzard is treating the Black Market Auction House as a gold sink first and a reward source second. The interview framed the problem in familiar MMO terms: players create gold constantly, and without enough places to spend it, inflation builds over time. The BMAH is meant to pull that excess gold out of circulation with items players actually want to chase.
At launch, the auction house is being kept intentionally narrow. The summary says it will open with only a few mounts and a few pets. Blizzard wants the first version to be conservative rather than stuffing in every rare reward it can find.
The system will also serve a practical purpose. Players will be able to buy dungeon set pieces there, and those pieces are needed to finish Lord Valthalak’s quest, Lord Valthalak Laid to Rest. Blizzard is also using a separate vendor to sell rare materials such as Black Lotus, a response to repeated cases where a particular reagent has spiked in price or become hard to obtain. Instead of spawning more of that item, the team is setting a price ceiling through a vendor.
Some rewards have already been trimmed back. Rivendare’s Deathcharger is no longer on the BMAH, and the NPCs tied to the system are a reference to Madam Goya, who will be the future BMAH owner. Blizzard is trying to keep the feature selective rather than turning it into a catch-all store for every rare drop in the game.
Raids go live worldwide on December 9
Blizzard confirmed that raids will have a global launch on December 9. The interview did not add separate regional timings, but it did make the launch date clear.
The encounter team is also thinking carefully about how hard these fights should feel. Blizzard said the problem with powerful addons is that encounters have to do more if they want to stay challenging, but the studio does not want to push fights into extreme complexity. The summary describes the team’s attitude as “beer and pretzels,” meaning the goal is still to preserve the ability to jump in and smash content without turning every pull into a puzzle.
The team also wants less reliance on overpreparation and more on learning the fight as it happens. One line from the interview summary puts that bluntly: “It’s a relatively easy game you can overprepare for.” Blizzard said Classic has always allowed players to prep heavily, but WoW: Forever is adding new encounters that expect players to adapt to mechanics they have not memorized from years of old content.
That does not mean the fights will be trivial. Blizzard is using threat as one of the tools to challenge players, and the difficulty target is around a typical Naxxramas encounter, though not Four Horsemen specifically. The team wants the raids to be harder than Molten Core, but not on the level of Retail WoW’s Mythic raids. Encounters should also last long enough for cooldowns to matter more than once. The summary says fights will be long enough that players can use those cooldowns multiple times.
Barrow Deeps fits into that same plan. Blizzard described it as more like Karazhan than UBRS, with the expectation that after a couple of weeks or months, groups should be able to pug it without much trouble. That points to a dungeon that starts as a coordination check and then settles into a more routine run once players learn it.
Quest Helpers are meant to feel lighter than Questie
Quest Helpers are being built because a very high percentage of players already use Questie or something similar. Blizzard’s goal is to give enough quest information that people feel comfortable without needing to install a separate addon. The team specifically wants a lighter version than Questie, which it thinks tends to tell players too much about what to do.
That thinking also shaped what Blizzard left out. Retail has a feature that shows markers for where to go, but the team cut it because it felt out of place in Classic. Classic has less verticality, and Blizzard did not think that style of guidance fit the mode.
The studio also repeated the boundaries it has been drawing since early development: no Flying Mounts, no Rated Arenas and no Shared Mob Tagging. Anything new added to WoW: Forever is being compared against those core pillars. Blizzard wants to keep the mode feeling like Classic even as it borrows a few modern comforts.
That approach shows up in map design too. The world team wants to fill in the map as if players could fly over it, even though flying mounts are not planned for the game. The goal is to avoid empty voids and make the terrain feel complete from a top-down view without giving players actual flight.
Hidden loot and unsolved class lists
Blizzard is also leaning into mystery. Every new dungeon or raid will keep hiding its drops, using a flag that prevents item data from being sent to the client until someone discovers it. The team says it will continue doing that for future content, which keeps loot tables from being solved too quickly.
Blizzard likes the idea of an unsolved game, where players do not know which classes are best until they know what the loot looks like and can figure things out together. The summary captures that attitude with another short line: “They’re often Sus.” In practice, that means early tier lists may be shaky until the raid drops are understood.
There is also a new Legendary staff in the mix, along with what Blizzard calls chase items. Every boss has a lower chance to drop these items, and some are highly optimized while others are simply a higher item level. The summary says there may be around 10 items across the raid, so Blizzard is clearly trying to create a wider set of goals than one famous trinket or one standout weapon.
Riverglades, Hyjal and the Skyborne
Beyond systems and rewards, the interview highlighted several story beats Blizzard wants players to watch. The Riverglades has a fun dynamic and interplays with Warcraft 2. The Undead Paladin material is especially important to Aggrend, and Hyjal can be seen from anywhere, which Blizzard said it was cool to finally show.
The Skyborne are another thread worth following. Blizzard says they are not simply an island in Skywall; they have a deeper history tied especially to Desolace and Dire Maul. The team specifically told players to pay attention to who they are talking to when they reach Shen’dralas.
Gilneas came up as well. Blizzard said the world team can copy and paste world chunks, then blend them together so the seams feel natural. Right now, Gilneas is still just the Cataclysm version, but the team plans to do a lot with it once players get there. The Greymane Wall looked very different in Classic, so the team has had to adjust pieces rather than simply dropping in old assets unchanged.
The interview paints a clear picture of where Blizzard is drawing its lines in WoW: Forever. Quest helpers are being added, flying mounts are not, raids are launching globally on December 9, and hidden loot is staying hidden until players find it for themselves.
nah, if it’s too narrow then the whole gold sink barely matters. two mounts and a few pets is just flavor unless the prices are brutal.
Fair, but that’s kind of the point – it doesn’t need to be a full catalogue on day one. If the vendor side is already handling stuff like Black Lotus and dungeon pieces, the BMAH can stay niche without being useless. I’d rather Blizzard expand it later than overfill it and kill the chase.
still feels half-baked to me
Beer and pretzels raids lol
honestly that sounds better to me. i do not want another raid where i need 3 weak auras, a spreadsheet and a half hour guide just to queue after work. if the fights are more learn-as-you-go and still hit hard enough to need cooldowns twice, that’s a decent middle ground.
Do you think Quest Helpers will basically replace Questie for most people?
why would it have to? if Blizzard keeps it lighter than Questie, the addon crowd will still use Questie anyway. the real question is whether the built-in version is enough for new players.
for me it depends how much it shows. if it keeps the world feeling old-school and just stops the obvious confusion, that’s enough. but if it starts handing out retail-style arrows everywhere, i’d rather stick with an addon.
maybe for casuals yes. if it shows quest info without full on map spam, many people will stop using addon.
that’s fair
hidden loot is such a grind trick
Better than having everything solved before the first lockout. At least people have to play the raid instead of reading it.
i get that, but it still slows gearing if the chase items are all random
Why do you see it as a grind trick? To me it sounds more like Blizzard trying to keep the first weeks messy on purpose so everyone is not solving the raid from datamining on day one. If the item data stays hidden until someone actually sees the drop, then early tier lists and bis lists should be less scripted. That can be annoying, sure, but it is not the same as just stretching out a grind.
global raid launch is huge
Huge until your guild still raids at 2am because half the roster lives in another timezone. global launch is nice, but it doesn’t magically solve scheduling.
the real boss is calendars, not raid design. global launch is good for fairness though, way better than some regions getting a head start and farming the first reset.
is no flying actually still going to make the map feel complete, or are they just saying that?
If they fill the map out properly, yeah. The top-down pass sounds fine to me, just don’t make the whole thing feel like a corridor.
yeah, that’s the part i’m unsure about
fair enough
Quest Helpers sounds like a good compromise for classic. Not too much handholding, but enough so new player no need alt-tab every 5 mins.
until the next thing becomes mandatory anyway. first it’s quest helper, then everyone acts like you griefed the raid if you don’t use it.
maybe, but that happens with every tool