FURIA’s Mareks “YEKINDAR” Gaļinskis said the team’s 2-1 win over Vitality at BLAST Rivals in Hong Kong looked more decisive than it really was after the Brazilian-majority roster closed out Mirage 13-0 and reached the semi-finals.
The upper-bracket match was played for playoff seeding, and the Mirage shutout was the second 13-0 of the event after FUT did the same to Spirit on the opening day. YEKINDAR said FURIA were pleased with the result, but the scoreline did not reflect how many rounds were still in play.
A 13-0 that did not feel that clean
YEKINDAR said the series swung in multiple directions across Inferno, Dust2 and Mirage, and that the tension never really eased because every detail mattered against a team as strong as Vitality. He described the match as a rollercoaster, with highs and lows on all three maps before the final score got away from the opposition.
He said FURIA had the better of the day, but he also gave credit to the breaks that went their way on Mirage. In his view, Vitality had several chances to close out rounds and simply did not take them.
“Today we were better, but also luckier to some degree,” YEKINDAR said.
He pointed to the B site retakes that swung the map, including two 3v3 retakes and a 4v5 retake that ended with a strong play from molodoy. Those rounds, he said, were the kind that turn a competitive map into a lopsided final score.
YEKINDAR was careful not to call the result a fluke. Even so, he said the 13-0 made the game look much more one-sided than it actually was.
He also said the win came down to individual moments as much as structure. KSCERATO, molodoy and yuurih all had important rounds on the B defense on Dust2, while FalleN also delivered key impact. When those players are producing at the same time, YEKINDAR said, FURIA become difficult to stop.
Dust2 was a map FURIA had focused on heavily after getting punished on it earlier in the season. YEKINDAR said the same applied to Mirage on the T side, where the team had repeatedly run into problems and made those weaknesses a training point.
Map work, role changes and constant adaptation
YEKINDAR said FURIA do not treat each event as a reset. Instead, the team keeps a list of specific problems to fix, then builds practice around them while traveling from tournament to tournament. He said that approach is necessary because the same weaknesses keep showing up unless they are addressed directly.
On Dust2, he said, the process included studying top teams for ideas. Vitality were the main reference point, with Spirit also mentioned as another side worth learning from. YEKINDAR said that when FURIA watch those teams, they get a better read on likely attack patterns and how strong sides structure the map.
He compared the process to the way opponents study FURIA. Once a team becomes established on a map, other teams watch, copy and probe for answers, which means the original side has to keep updating its playbook.
YEKINDAR also said positional changes have been part of that work. He noted that he and KSCERATO switched spots a couple of months ago, which meant FURIA had to adapt their setups and re-learn some of the details that make a map function cleanly.
That kind of work is not always obvious in the final score, but YEKINDAR said it shows up when the team is firing on all cylinders. “When our team is like that, we’re a dangerous team,” he said.
He added that the team’s recent results have come while playing through a heavy schedule. After FURIA lost EPL in Poland, he said FalleN told the team they would either respond by working harder or give up. FURIA chose the first path and started using match days for scrims when that was the only opening in the calendar.
The same problem follows them when they travel to Asia, YEKINDAR said. In Beijing, he explained, the pool of scrim partners is limited because the only available teams are the ones in the tournament, which makes preparation even tighter.
Rather than spending energy on the travel and the calendar, YEKINDAR said the team has tried to put more focus into theory and into the details they can still control. Some of those ideas are tested in official matches before they are fully proven, which means the team can look either very sharp or very strange depending on how the read plays out.
That uncertainty is part of the grind, he said, but it is also the only way FURIA can keep adding new ideas while they keep playing almost nonstop.
The last event before the Major
BLAST Rivals is the final event before the Major, and FURIA now have an extra day of rest after securing their place in the semi-finals. YEKINDAR said the pause should give the team a chance to practice and sort out some of the details they still want to tighten up before the biggest event of the year.
At the same time, he said a short break after such a crowded run can be awkward. A team that has been moving from event to event can lose some rhythm once the schedule opens up, then have to rebuild it quickly when the next tournament starts.
“We’re going to crash in a way,” YEKINDAR said of the break between events. “This is dangerous, but we have no other option.”
He said the Major also carries an emotional layer because it will be Gabriel “FalleN” Toledo’s last event. That can add pressure in the back of players’ minds, even if nobody wants to make the run about that storyline alone.
According to YEKINDAR, there are too many variables to predict what the Major will look like once the team gets there. He said the only realistic approach is to stay present and let the games decide the rest.
“There are so many things we cannot really account for,” he said. “The only way to see how it’s going to go is to live the moment and play the game then.”
He added that FURIA are ready for different outcomes, whether that means a playoff run, an early exit or a title push. The win over Vitality gave them a strong result before the final stop of the season, but YEKINDAR said the more important part is how the team handles what comes next.
had one of those pug nights where we were down 9-3 and somehow the other team just kept donating us rounds. that 13-0 Mirage felt like one of those games where the scoreboard lies a bit
13-0, now with seasoning
A proper five-star meal of a stomp, apparently. The funny bit is that the story makes it clear it wasn’t even a clean stomp, which is exactly the sort of thing CS does when both sides decide to miss their best chances in the same round. Always nice when the scoreline does the heavy lifting for the highlights package.
People are gonna latch onto the 13-0 and ignore YEKINDAR basically saying Vitality threw away winnable rounds. That makes this feel more like a shaky closeout than some monster statement win
been there too many times
nah, that’s too vague
does the extra rest before the Major actually help, or does it kill the rhythm after this kind of run? feels risky after saying they will “crash” a bit
Bit of both, honestly. The rest can be useful for ironing out the Dust2 and Mirage stuff, but if you’ve been scrimming on match days all season, a sudden gap can make the first series back feel oddly flat.
why is a 13-0 still called lucky when they also won the other maps? seems like people only respect the close ones
because YEKINDAR literally said it wasn’t that clean. if a couple of 3v3s and a 4v5 go the other way, the same map looks way less brutal
fair, but they still had to win those retakes somehow