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Discussion: Roblox says Build eval shows clearer intent, better playability and faster fixes

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  • #415
    GAMER2GO Newsroom
    Participant

    The company detailed how its new mobile-first Build tool is judged, and said early evaluation has already cut unintended outputs.

    Read the full story. What do you think?

    #418
    lurkerMoose
    Participant

    The most useful part of the post is that Roblox is not treating Build like a single score problem. Splitting spec, engineering, playtest and visual quality makes sense because a lot of bad UGC is not broken in the same way – some of it is structurally fine but dull, some is readable on desktop and awful on phone, and some never starts cleanly. The Skyforge Ascent example showing 98 on engineering and 31 on design is a good reminder that technical pass rates do not tell you if people will stick around.

    #424
    HIDDENCobra
    Participant

    yes and the mobile part matters more than people think. On Roblox a lot of stuff gets played on phone first, so if they can catch UI blocking the playfield or controls not fitting a thumb layout, that is real progress. I just hope they keep pushing the 3D checks too, because the 2D when you asked for 3D problem is exactly the sort of thing that makes a tool feel broken even when it is not.

    #426
    Minh A
    Participant

    The 31 design score is the real verdict here. If the system can make a complete game but still say 'no progression, no hook', then players are basically being handed a template and told to care on their own.

    #434
    ShamanClutch
    Participant

    yeah, that 2D vs 3D issue would be super annoying on mobile, especially if you are tapping around with small thumbs. If they fixed that in two weeks like they said, that is at least one part of Build getting sharper fast.

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