I think both things can be true. The boost helps, but the bigger design problem is that the month is packed with overlapping timers – CWL, challenge level, treasure hunt, collectors, clan games, and then the streak event. For people with limited time, that turns a fun seasonal update into a scheduling puzzle. Supercell knows active players like chasing stuff, so they keep adding one more layer. That is why it feels heavy, even when the content itself is decent.