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Former Rockstar developer says AI clones could push GTA 6 PC release closer to console launch

Obbe Vermeij said Rockstar may want the PC version of GTA 6 to arrive sooner after console launch because AI tools make copying and porting games easier.

Former Rockstar developer says AI clones could push GTA 6 PC release closer to console launch
Image: Rockstar Games

Rockstar may want to release Grand Theft Auto 6 on PC sooner after its console debut because AI tools are making it easier to clone and port games, according to former Rockstar North technical director Obbe Vermeij. In an interview with IGN sister site RPS, Vermeij said the rise of AI-generated copies could change how Rockstar handles the game’s rollout.

GTA 6 is currently scheduled for November 19, 2026, on PlayStation 5 and Xbox Series X and S. Rockstar has not announced a PC version, but Vermeij said he would not be surprised if the company tried to keep the releases closer together than it has in the past.

He linked that view to a wider wave of AI-assisted copying in games. People have already used AI to create clones of popular titles and release them on platforms they were not meant for, and the examples keep piling up: Minecraft playable on X/Twitter, modders combining Minecraft and Elden Ring, and Grand Theft Auto 5 running in a browser last month before it was pulled offline.

Vermeij says AI changes the risk for Rockstar

Vermeij said the concern is not only theoretical. He argued that a studio could take a PS5 version of a big game and use AI to turn it into something resembling a PC release, even if the result would not match the quality of an official port. His point was that the work required to rip off a major game has changed in a way that would worry publishers.

“I would be concerned, if I was Rockstar, that somebody would just take the PS5 version and get AI to change it to PC,” Vermeij said.

He also said he could see Rockstar trying to reduce the time between console and PC launches if that risk grew. “I wouldn’t be surprised if there was an effort to get [the releases] a little bit closer together,” he said, while adding that he does not know what the company is actually planning.

Vermeij said he does not see an easy way to stop that kind of copying. He suggested a company like Take-Two could pursue legal action, but added that large games may still be vulnerable to AI-assisted imitation, even if the results are imperfect.

“I don’t really see how you could protect against that, to be honest,” he said.

He described the situation as a sharp break from how game theft worked before. In the past, the effort needed to recreate a major release made copying impractical. Generative AI, in his view, has changed that calculation.

“It’s a brave new world,” Vermeij said.

Security concerns around PS5 firmware add pressure

The PC question is only one part of the concern around GTA 6. The article also points to anxiety over PS5 security, with Sony seemingly locked in a struggle with hackers trying to jailbreak the latest firmware before the game launches. If a jailbreak were available for the firmware GTA 6 requires, the article says, that could make piracy on PS5 easier and might even open a path to the game showing up on PC in unofficial form.

There is already evidence that the industry is reacting to this sort of threat. The article says Anthropic updated Claude to make it harder for people to use the AI model to generate video game clones, a sign that AI companies are starting to respond to the same problem Vermeij raised.

That concern sits beside another report from earlier this year. In October, GamesBeat said Rockstar was planning to release GTA 6 on PC in the first quarter of 2027. Rockstar and parent company Take-Two did not comment on that report, and nothing official has been announced since then.

If that GamesBeat report is accurate, the PC version would arrive only a few months after the game launches on PS5 and Xbox Series X and S. That would be a shorter gap than many fans expected, especially given that Grand Theft Auto 5 did not arrive on PC until nearly two years after its console release.

A shorter gap would fit changing expectations, not Rockstar’s usual pattern

Rockstar has a clear history of putting its biggest games on PC after consoles. Red Dead Redemption, GTA 5, LA Noire, Max Payne 3, and Red Dead Redemption 2 all followed that route. The company has also tended to let the console audience get the game first, with Take-Two boss Strauss Zelnick saying in May that Rockstar “always starts on console” because core players should be served first.

Even so, the conditions around GTA 6 are different from earlier releases. The game has a huge PC audience waiting for it, helped by GTA Online and role-play servers that keep Grand Theft Auto active long after the base game launches. Rockstar has not said when, or if, it plans to bring the new game to that audience.

Multiplayer is another unresolved piece. Fans have been calling the eventual online mode GTA Online 2 while waiting for official news, but Rockstar has not confirmed any online mode for GTA 6. Last month, though, Twitch boss Dan Clancy said GTA Online 2 — or whatever Rockstar calls the multiplayer mode — will launch next year.

That has fed speculation that Rockstar could want the single-player and online parts of GTA 6 to land closer together than they did with GTA 5. It also helps explain why a quicker PC version feels more plausible now than it once did.

The scale of the launch is already enormous. Analysts expect GTA 6 to make more than $5 billion in its first week, and Rockstar continues to face intense attention over every small hint about the game. GAMER2GO has previously reported on radio station and music details, claims about NPC animation and behaviour, and reports on road design and traffic density.

For now, the only confirmed release date remains November 19, 2026, on PS5 and Xbox Series X and S. Vermeij’s comments suggest the PC question may hinge less on old release habits than on how Rockstar sees the risk from AI cloning and platform security ahead of one of gaming’s biggest launches.

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5 comments

    1. knight8280

      A bit strange, yes, but I can see why they might do it. If the unofficial PC version risk starts showing up before an official release, the safer move is to get in there sooner and make the real thing the obvious choice. Rockstar have always been slow with PC, though, so I would not hold my breath just because one ex-dev said it. They tend to move when it suits them, not when the internet gets loud.

    1. matt.rocket

      Not really. A jailbreak does not suddenly make a clean PC port appear, it mostly just helps piracy on console. The story is mixing a lot of separate worries together here, and the AI clone angle is the only one that sounds like a real business concern. Rockstar will care about sales first, not some half-baked browser ripoff

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