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GTA 6 was originally meant to develop alongside Red Dead Redemption 2

Bloomberg says Rockstar once planned to build both games at once, a setup that likely would have put GTA 6 out years earlier.

GTA 6 was originally meant to develop alongside Red Dead Redemption 2
Image: Rockstar Games

Rockstar Games originally intended to develop GTA 6 alongside Red Dead Redemption 2, according to a new Bloomberg report cited by IGN. That plan apparently did not last long, but it helps explain how the long-awaited sequel ended up taking so much longer than many fans had expected.

Bloomberg says Rockstar first aimed to run both projects in parallel, before the scale of Red Dead Redemption 2 made that approach unrealistic. Rockstar North co-studio head Rob Nelson reportedly saw the western as an all-hands-on-deck project, which pushed GTA 6 onto the back burner. Even so, Nelson told Bloomberg that work done for Red Dead would “pay off” in GTA 6.

IGN’s report says that appears to have been true. GTA 6 draws on a number of ideas and systems from Red Dead Redemption 2, including the NPC interaction system. Bloomberg’s account suggests the game may look very different if Rockstar had continued to build it at the same time as the western sequel. It also implies that, had the original plan held, GTA 6 could have reached players in the early 2020s rather than after a much longer wait.

That timeline lines up with the way Rockstar has spoken publicly about the game’s release window and delays. The first window the studio ever actually announced for GTA 6 was 2025, and the game has since slipped more than once. The delays were enough to surprise Take-Two Interactive CEO Strauss Zelnick, according to the Bloomberg report.

Rockstar head of publishing Jennifer Kolbe described one of those calls to Bloomberg, recalling Zelnick’s reaction after she had to tell him, just months after the first delay was announced, that the team needed more time.

“You’re kidding. Please tell me you’re kidding,”

Kolbe said Zelnick replied, before the conversation turned to why the game needed another delay. She added that Rockstar has been fortunate to have a publisher that accepted the reasoning behind those decisions rather than pushing the studio to ship before it was ready.

“A lot of people would say, ‘You’d just better figure out how to ship it.’”

She said that sort of pressure can be damaging to teams and that Rockstar had avoided ending up in that position. The comments frame the delays as part of a broader production problem rather than a single missed deadline.

How Rockstar’s plans changed

Bloomberg’s report also pushes back on a rumor that has followed GTA 6 for years: the idea that Rockstar had been actively making it in earnest since shortly after Grand Theft Auto 5 launched in 2013. That does not appear to be the case. Instead, Bloomberg says different teams and leaders within Rockstar had been researching and planning GTA 6 since as early as 2014.

Rockstar has also previously talked about sending staff to Florida to research and gather inspiration for the game during the mid to late 2010s. Bloomberg says the studio still did not have a “skeleton” for the story until the end of 2019, a year after Red Dead Redemption 2 released. Even then, the report says, it took time before the team fully understood what the game would become.

That detail helps explain the size of the gap between the game’s earliest planning and the eventual release schedule. It also supports the idea that GTA 6 was not simply delayed by marketing or a single production issue, but by a much longer process of defining the game itself after Rockstar’s priorities shifted.

For readers trying to track the game’s path through all the rumors, leaks and release-window chatter over the years, Rockstar’s actual public timeline is much shorter than the speculation around it. Earlier GAMER2GO coverage has followed those rumors closely, including reports about a potential PC release window in early 2027 and separate stories about leaks and other developments around the game.

You can read that earlier report here: report says GTA 6 could reach PC in early 2027, only months after consoles.

What the report says about Rockstar’s future

Bloomberg’s report does not stop at GTA 6’s past. It also says Rockstar now expects to spend far less time on its next game, in part because the studio believes some of the obstacles that slowed GTA 6 are not as severe going forward.

The article points to several of those obstacles: Rockstar doubled in size during GTA 6’s development, encountered multiple leaks, and lost productivity during the pandemic. The studio also made major changes to how it operates, and Bloomberg says Rockstar believes those changes will put it in a better position next time.

That next project has not been announced. Bloomberg says some fans may assume Red Dead 3 is the obvious follow-up, while others hope Rockstar breaks its pattern of alternating between Red Dead and Grand Theft Auto for something different or a revival of another series. Rockstar has not said what comes after GTA 6, but the report says one thing is already clear: it should not take another eight years.

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33 comments

    1. Zack W.

      I would. A lot of the systems GTA 6 seems to be using are easier to notice after RDR2, especially the NPC stuff. Makes the wait feel less random.

    1. Warlock

      I don’t think it would have been the same game if it came out that early. The report says GTA 6 only had research and planning going back to 2014, and no real story skeleton until 2019. That sounds like a project that was still finding its shape, not one that was just sitting on a finished build. More time can be annoying, but in this case it probably changed the design in a big way.

        1. Warlock

          yeah, and you can see that in other games too – rough early planning often becomes the core of the final product. even in comp, teams that spend more time on fundamentals usually look cleaner later

  1. eco1988

    people keep acting like 2013 to 2026 means one team just sat there. this sounds more like they were building pieces for years before the actual game took shape

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