Latest

HLTV adds an advanced stats tab to Counter-Strike 2 player profiles

The new page replaces the Individual tab with six visualizations, while player tables gain Eco Swing, Round Swing and a net-kills metric.

HLTV adds an advanced stats tab to Counter-Strike 2 player profiles
Image: Valve

HLTV has launched a new Advanced stats tab on all Counter-Strike 2 player profiles, giving users a deeper look at performance through six bespoke visualizations. The page sits right after the overview tab and replaces the old Individual tab, while player tables are also being updated with new metrics tied to the same system.

The publication says the redesign is aimed at users who want more than the standard profile summary. Alongside the new page, HLTV is also changing what appears on CS2 player stat tables: Eco Swing and Round Swing are being added, and the two KD-based figures are being removed in favour of net kills per 24 rounds. All-time kill differential remains available on the leaderboards page.

A new Advanced tab replaces Individual

On any player profile, the new tab now appears after the overview section under the name Advanced. HLTV describes it as a “one-stop shop” for people who want to dig into a player’s performance in more detail. The page starts with familiar controls for side selection, role comparison and filtering by event type, opponent rank or map group.

That opening panel matters because the entire page is built around comparisons. By default, the stats are measured against the player’s assigned role. On Danil “donk” Kryshkovets’s profile, for example, the figures are compared to the rifler average. HLTV also warns that a red triangle will appear when the sample size is too small for the numbers to be fully reliable.

The first major visual is a summary radar chart. HLTV says the chart will look familiar to readers of its EVP coverage and data deep dives, but the basic idea is simple: smaller circles indicate weaker output relative to the role, while larger circles show stronger output. The centre of the chart is the 2nd percentile and the outer bound is the 98th percentile, with a triangle marker used when a player goes beyond those limits.

The radar is split into three groups of metrics. Clockwise, those are Output, Round-to-Round Consistency and Differentials, with Rating 3.0 at the top. The listed measures are Swing Added, eKPR and eADR for output; Explosive Rounds, Impact Rounds and eKAST for consistency; and Net Kills, Eco Swing and Round Swing for differentials. HLTV says tooltips explain each stat.

To make the chart easier to read, the page includes a carousel of selected players and a custom comparison option. The article points to Mathieu “ZywOo” Herbaut as an example of a player who can fill nearly the whole radar, while other names are used to show how the shape changes depending on style. HLTV also says the first click on a comparison brings up the ten most similar players from the overview page’s doppelganger section.

Dueling and Impact split raw kills from round swing

The second section, Dueling, focuses on a player’s firepower. HLTV says the idea is to judge whether a player is collecting the kind of kills their team’s investment would suggest. It explains eco-adjustment as a method for turning raw kills into something more useful for rating, but says the Advanced tab strips that process back and looks first at the duel itself.

That starts with a player’s equipment compared with their opponent’s. If a player consistently carries better weapons, their economically expected duel win rate should be above 50%; if they are often on weaker weapons, it should fall below that mark. HLTV says the gap between that expected rate and the actual duel rate is Eco Swing, which is closely linked to eco-adjusted net kills.

Below the headline figures, the page compares kills, damage and deaths with what would be expected economically, and adds a role-average marker to the chart. HLTV says this makes the relationship between a player’s actual production, their economic expectation and their role average easier to see in one place. It also brings back headshot percentage, which HLTV says some users had missed from the overview tab.

The article uses Benjamin “blameF” Bremer as an example of how the section works, noting that his gap between role average and economic expectation is larger than for a typical in-game leader, while his actual KPR sits above both benchmarks. The section also adds contextual metrics such as average weapon value and how often a player gets the hero gun on their team.

Impact follows and is built around Round Swing. HLTV describes this as the section where context changes the value of an action, since a kill can mean something very different depending on the round state. The page breaks swing into Added and Deducted, with the total made up from positive actions like kills, damage and flash assists, and negative actions like deaths.

A stacked bar chart underneath shows how much swing comes from deaths, kills, damage, flashes, traded deaths and team adjustment. HLTV says hovering over the chart reveals exact values. The section also includes situational swing data, including Clawback Swing for rounds where a team is at least one player down, plus separate boxes for before and after the bomb is planted.

Consistency, map splits and player-vs-field comparisons

The third major area covers round-to-round consistency. HLTV says a player who gets one kill in each of five straight rounds is treated the same as someone who produces one ace and then does nothing for the next four in many standard metrics, which is why this section looks at distribution rather than just totals.

At the top are five compact consistency figures such as KAST and multi-kill rounds. Beneath them is a density chart showing where a player’s rounds land in relation to swing. The chart can be interacted with by moving the mouse to set a new zero line, which changes the percentages shown for rounds above or below that marker. HLTV says this is meant to show how explosive a player is and how often they win or lose a round on their own.

The article uses Mareks “YEKINDAR” Gaļinskis as an example, saying his chart spikes at -20% because of frequent impactful deaths, sits very low at 0% because he rarely has quiet rounds, and stays above the rifler average on the tail because of his impactful kills.

Map-to-map consistency comes next. HLTV says the stat bars here show how many maps a player has above a given threshold, along with their rating in wins and losses. A swarm plot then maps each individual game as a dot, with colour showing performance and hover text revealing the match. Three percentile lines are shown by default: the player’s C game, B game and A game, which HLTV defines as the 25th, 50th and 75th percentiles. Andrey “tN1R” Tatarinovich is cited as an example of a player whose ceiling is strong but whose floor in losses is lower.

The last section compares the selected player against the field. HLTV says this scatterplot uses Round Swing on one axis and Eco Swing on the other, with the default view showing only players with the same role. The top-left corner is described as a place for players whose kills come at crucial times even if they are not as strong in pure duels, while the bottom-right is where good duelists who can struggle in key moments may land. The top-right, HLTV says, is where donk and ZywOo sit.

Alongside the new page, HLTV is changing the stat tables shown on CS2 pages. The site says Eco Swing and Round Swing will now appear there, replacing the previous K-D differential and K/D ratio fields. In their place, CS2 tables will use net kills per 24 rounds as a simpler judge of production that avoids some of the distortions of raw differential or K/D ratio alone.

HLTV closes by saying the new page is meant to help readers judge players more fairly, and encourages users to lean on the tooltips while getting used to the additional data.

See all
See all

19 comments

  1. lurkerMoose

    net kills per 24 rounds is a much cleaner number than the old kd stuff. if they are going to hide the messy parts, this at least feels more useful for actually comparing riflers.

  2. blink63

    I am curious how the new Advanced page will age once people start using it for quick comparisons rather than deep dives. The radar and the role-based benchmarks sound useful, but do you think most viewers will actually understand Eco Swing and Round Swing without reading the tooltips every time? Also, replacing the Individual tab seems bold if the old layout was easier for casual users to scan. Maybe the tables change matters more than the page itself for day-to-day use.

  3. spicyuncle

    taking out the two KD-based figures is a good move. raw kill diff was always too easy to game with role and pace, especially for anchors and space takers.

  4. Pete_pretzel

    the red triangle warning for small samples is probably the best part here. too many people on hltv treat one random event like scripture and then act shocked when the numbers wobble.

    1. mad_carry

      had a mate call someone washed off three maps, then the guy farmed the rest of the event and suddenly it was “form” again. sample size matters more than people admit.

      1. builder8062

        And then everyone will still argue about one flash kill like it won the whole map. numbers help, but people can weaponise any stat if they want badly enough.

  5. spartanDuelist9962

    I actually think the doppelganger comparison is the smartest bit here, not the radar. If the first click gives you ten similar players, that is way better than just staring at one guy’s line and pretending you know the shape of his game. Role filters and map groups make it less stupid too, because a lurker and a hard entry should not be judged by the same cut of the data. HLTV has needed something like this for a while.

    1. jun2003

      I do not think it will be used like that by most people. They will still open the profile, glance at the pretty circles and then post one screenshot with no context. Useful tools are nice, but the average user rarely goes hunting for the comparison tab unless someone tells them to.

Add a comment