HLTV has overhauled its Counter-Strike 2 Attributes pages with 29 new metrics, six new stats tables and a new way of comparing players by role. The update, shipped today, also renames Clutching to Closing and reduces how much data appears under each attribute on player pages.
The goal is to bring Attributes closer to rating 3.0 while keeping them focused on style instead of raw performance. HLTV says attributes have been used since 2024 as a signal for what kind of player someone is, while rating covers output. With the new set of metrics, the site says it is getting closer to showing what type of player someone is.
Attribute pages now show fewer metrics at a glance
One of the clearest changes is the layout under each attribute. After users click into an attribute, HLTV now shows fewer metrics than before. In most cases, that means four metrics: the ones that feed into the overall attribute score. The site says the whole element now fits in one screenshot on most devices, so users can get a complete read on a player without scrolling.
HLTV says the metrics were built to be stylistic, with outcome removed wherever possible. In Entrying, the site now uses tradeable deaths rather than traded deaths. In Opening, opening kills have been removed and opening attempts now do the work instead. HLTV says that keeps the focus on the action a player takes, not on whether a teammate finished the sequence.
Clutching has also been renamed to Closing. HLTV says the new version is meant to capture who ends up in late-round situations more often, not just who wins the most clutches. Because clutches were relatively rare, the old attribute often ended up showing the strongest clutch players instead. The new setup looks at situations such as being alive for a post-plant or being the team’s last survivor, which gives a wider view of whether a player tends to be more passive or aggressive.
Another change is how the attributes are calculated. HLTV says it used to rely on overall averages for every player. Now it compares players against role-based averages. On player pages, the top-right indicator will now read “Compared to: Riflers” for most players, or “AWPers” for players with more than 0.20 AWP kills per round in the selected sample.
Sniping is the exception. HLTV says it keeps a separate treatment because the averages would be distorted by the fact that the average player rarely picks up an AWP. Users can still switch back to comparing against all players, which HLTV says can be useful when comparing an AWPer and a rifler directly.
The site offered a few examples to show the difference. According to HLTV, AWPers are alive for 63.3% of post-plants, while the average rifler is alive for 54.6%. That means a rifler on 56.2% would look fairly passive in context, but would not score as highly in Closing once AWPers are included in the averages. HLTV also says rifling and AWPing averages differ sharply in metrics such as Last Alive, Net Kills, Weapon Attacks, Tradeable Deaths and First Duel Rank.
The split also changes by side. CT AWPers’ Opening is level with riflers at 50 versus 50, while on T side AWPers’ average Opening drops to 29 and their Closing rises to 70. HLTV says nearly all of the attributes that were not renamed have still received new metrics and new weighting, so the overhaul reaches beyond the headline changes.
Six new stats tables hold the deeper numbers
To keep the attribute pages easier to read, HLTV is launching six new stats tables, one for each attribute. The site says the separation should make Attributes a clearer signal about a player while still leaving room for deeper analysis. If a user is unsure what a metric means, hovering over it brings up a tooltip with the full name and explanation.
HLTV says the tables now hold the stats that used to sit inside the Attributes pages, including the numbers that show how good a player is at a task rather than how often they are in the right position to do it. On the Trading page, for example, users can see stats such as trade kill success. HLTV says most of the old page has been moved across, though a few lesser-used metrics were left out for space reasons.
The Closing page includes a player’s 1on1 clutch win rate and the new Clutch Swing metric, which HLTV defines as a player’s round swing when they are last alive. HLTV says these new pages contain the other 10 new metrics as well.
The new setup also allows sorting by attribute score over a chosen period. HLTV warns that these are still stylistic stats, even more so than before, so a high opening score does not mean a player is better in opening duels. It means the player is more aggressive than the average player in that sample.
Early leaderboard examples from Big Events 2026
HLTV used the new pages to highlight some current leaders in the Big Events in 2026 sample against top 20 teams. On the Trading page, Mathieu “ZywOo” Herbaut and Maksim “kyousuke” Lukin lead the board with 66.5% and 65.8% Trade Kill Success, respectively.
HLTV says the new Sniping page also puts ZywOo first, with an AWP Swing of +5.02%. Ilya “m0NESY” Osipov is second on +4.52%. The site says the Sniping page can also help remove hybrid riflers on low sample sizes, since eco adjustment and aggregated stats can make it hard to separate rifle play from sniper play.
Player profiles now use the updated attributes to surface similar players. HLTV says the feature compares the six style attributes, excluding firepower, on both T and CT sides and shows the 10 highest similarity scores from top 30 teams. The matches are based on the selected players’ stats from the last six months, so HLTV says a six-month filter on the player you select will make the radar comparisons line up most closely.
In HLTV’s examples, top prospect David “Dawy” Bibik is most similar to kyousuke with a 95% similarity score and to Jonathan “EliGE” Jablonowski at 91%. Daniel “syph0” Ageyev, who HLTV describes as a more supportive player, lines up most closely with René “TeSeS” Madsen at 94% and Ivan “zweih” Gogin at 92%.
The new pages also include role filters, so users can isolate stats for AWPers, riflers or in-game leaders. HLTV says it plans to extend those filters to award-show roles such as opener, anchor and closer later on. The site also says users can still revert to all-player comparisons where that makes sense, especially when comparing the firepower of an AWPer and a rifler.
By splitting the metrics into more specific tables and comparing players against more appropriate role baselines, HLTV has rebuilt Attributes around style rather than broad averages. The update gives each player page less clutter up top, but more detail underneath for users who want to dig into the numbers.
the role-based compare is the biggest change here. comparing a rifler to AWPers by one overall average was always a bit weird, so this at least feels more honest.
still marketing stats lol
I get why you’d say that, but the role split matters a lot. a supporty rifler and a star AWPer should not be judged off the same baseline, especially on Closing and Opening.
renaming Clutching to Closing is kinda cleaner tbh. ‘last alive’ tells you more about style than just clutch wins ever did.
nah, it sounds like rebranding for the sake of it. clutching was a known term, now they just made it softer.
you mad about a word?
a little, yeah
4 metrics only? good.
trade kill success on the Trading page is the only number i care about here. that tells you way more about a player than some fuzzy overall vibe.
but they even say these are stylistic, not raw skill. a high trade number just means the player is often in the right spots, not that they win every fight.
yeah but that is still useful in CS2. if someone is always ready for the trade, that is real impact even if the stat is not firepower.
finally, less clutter