Riot Games has rolled out Valorant patch 13.06, a wide-ranging update that reworks the game’s hub and competitive flow while adding a new weapon, a new limited-time mode, and a progression system built around individual Agents. The patch went live on September 22, 2026, and Riot described it as its biggest update in years.
For players, the patch matters because it changes how Valorant presents itself between matches and how progression is tracked over time. It also gives competitive players new ways to warm up, redefines post-match performance, and adds fresh long-term goals tied to specific Agents rather than only account-wide rank.
Home, lobby, and post-match flow get a redesign
One of the biggest client changes is the merger of Home and Lobby into a single hub. Riot says the new setup is meant to make it easier to see what is happening in Valorant at a glance, choose a mode, gather a party, and queue for a match without bouncing between separate spaces.
The redesigned hub also surfaces more live information, including Events, Missions, the active map pool, and Leaderboards. Riot has also added new tiles for limited-time features, such as new modes and Pick’ems, and says more changes to the Mode Select interface are planned for Patch 13.08.
Navigation across the client has also been reworked. Riot says the updated Global Navigation should make it easier to move between major hubs, reduce visual clutter, and keep active pages, secondary navigation, and back behavior consistent across the game.
The post-match experience has been overhauled as well. Riot says the new End of Game flow now presents performance, rewards, match details, and other highlights in one place, with players able to move through it at their own pace, requeue immediately, or return to the lobby when ready.
Competitive play gets new score tracking and warmup options
Patch 13.06 makes a set of major competitive changes, headlined by the ability to queue for a match while entering the Range. Players can now warm up their aim while waiting for matchmaking, and in some cases start matchmaking from inside the Range. Riot notes that the option will not always be available if the system expects a short queue, and that modes without Agent Select, such as Premier and Deathmatch, do not support queueing from the Range.
Riot is also replacing Average Combat Score with Performance Score. The new stat is a 0-500 number that measures more than damage and kills, with Riot saying it is meant to paint a fuller picture of a player’s contribution to a match. Performance Score is now used to determine MVP and scoreboard position in Competitive, Unrated, Swiftplay, and Premier.
The game will also now show Accolades, which track standout performances across multiple stats. Riot says these begin fresh with the patch, so historical match data will not count. Accolades can only be earned in Competitive and Premier, and players can see them in the End of Game flow and in a dedicated Competitive Hub.
Another new competitive feature is Rank Legacy, which tracks how many times a player has reached each rank across their career. Riot compares it to a trophy case and says a rank can increase its counter once every three Acts, while demoting into that rank does not add to the total.
Riot has also refreshed the Career Page to support these systems. The updated Career section now brings together top Agents, match history, and rank on one page, while the Competitive Hub adds separate pages for Accolades and Rank Legacy. Riot says friends can still view Career and the Competitive Hub overview, but the detailed hub pages are visible only to the player.
“Average Combat Score (ACS) is out and Performance Score is in.”
“Everyone starts fresh when Accolades launch- historical match data will not count.”
“We have merged Home and Lobby into a single hub.”
Gauntlet: Glitched, Agent Mastery, and the Warden
Riot is also launching a new limited-time mode called Gauntlet: Glitched. The mode pits eight duos against one another in 2v2 battles, with players drafting abilities from different Agents and upgrading them as the match progresses. Riot says the mode features four arenas built from familiar map spaces, a Winner’s Circle for surviving teams, and “glitched” ability variants that can alter how familiar skills behave.
Among the examples Riot gave are a Raze Boom Bot that can have its detonation controlled and a larger-than-usual Gekko Wingman. Players can queue solo or with a friend, and eliminated teams can leave without waiting for the remaining duos to finish. Riot also confirmed that Retake is leaving the limited-time pool.
Progression gets a major new layer with Agent Mastery. The system tracks progress separately for each Agent through Act Levels, Lifetime Levels, a Reward Track, and an Agent ID. Riot says all players begin at zero on every Agent, and that progress is powered by Mastery Points earned through supported modes, with wins and strong performance granting bonus MP.
Each Agent has 10 main Act levels per Act, with portrait upgrades unlocked at levels 4, 7, and 10. If players reach Act Level 10, they can keep progressing through Overleveling for the rest of the Act. Lifetime levels persist across Acts and unlock rewards that can be bought with Kingdom Credits. Riot says players will keep any Agent Gear they have already unlocked, and that Agent IDs will provide a new way to show investment in favorite Agents.
The patch also adds a new rifle, The Warden. Riot describes it as an automatic rifle joining the Vandal and Phantom in the 2900-credit tier, built as a long-range tactical option. The Warden has a scope with 2x magnification, an 18-round magazine, 36 rounds in reserve, 6.5 fire rate, medium wall penetration, and 50 damage per bullet at all ranges.
Behavior, bug fixes, and console expansion
Riot says boosting detection has continued to have an effect, with the company reporting that it has banned 1,600 accounts per day and more than 90,000 accounts since July 20. The developer also said its antiboosting systems are proving effective and are still being expanded.
Voice moderation is also widening. Riot says Riot Voice Evaluation is being expanded to Spanish, Portuguese, and Korean, with reports of toxic behavior still routed through the in-game Voice Comms Abuse category.
As for bug fixes, Riot says it addressed an issue where an Agent’s Ultimate Ability voiceover could be cut off if another ability was cast immediately after, along with several interaction bugs involving possessable abilities and Cypher’s Trapwire. Riot also says a bug that allowed players to jiggle peek with their Flex equipped had already been fixed in Patch 13.02, though it was omitted from the notes at the time.
On console, the patch brings one notable expansion: VALORANT Console is now available in Australia and New Zealand. Riot greeted the release with a simple “G’day and kia ora, gamers!” The company also listed a known issue involving mode selection when in Range in Queue, as well as a temporary problem where players may be unable to enter the Range for a moment after exiting queue.
Riot says more competitive updates are already scheduled for future patches, including Map Rating in 13.08, Competitive Flex in 14.00, and further changes to the Radiant experience in 14.00.
queue from the range now?
probably not on your toaster
my pc is fine, mate. i meant if the feature is useful or just another menu gimmick after all these hub changes?
does the new Performance Score actually replace ACS cleanly, or is it just another hidden number to argue about in ranked? also curious if the range queue thing feels stable on your end.