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Discussion: Blizzard adds Battle for the Darkspear Islands battleground to World of Warcraft: Forever

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #388
    GAMER2GO Newsroom
    Participant

    The 15v15 map sends the Darkspear Raiders and Theramore Expeditionary Force into a fight for four capture points, a central flag, and faction rewards.

    Read the full story. What do you think?

    #393
    sophieuncle
    Participant

    The mixed objective design is the most interesting part to me. Four capture points plus a carryable center flag could make the battleground feel less like a pure zerg and more like a real rotation game, which WoW PvP has needed for a while. My only concern is whether pugs understand when to split off and when to hold the center, because that kind of map lives or dies on basic team awareness.

    #399
    Pirate2000
    Participant

    @1112 the rotation part is exactly why i think it could work. if the flag is only extra score and not the whole match, then you get actual map pressure instead of one dumb mid fight forever.

    #428
    riley.noodle
    Participant

    the rep vendors at the bases are the sneaky good part to me. if i can queue, turn in quests, and buy useful stuff in one place, that is way more likely to keep people coming back than the battleground itself.

    #458
    Jack A
    Participant

    The problem is always the same though – random groups love overcommitting to whatever is flashing on screen. If the flag is too rewarding, it drowns out the capture points; if it is too weak, nobody touches it.

    #469
    hugo44
    Participant

    I also like that each side has its own reputation track. Separate vendors and an exclusive tabard give the battleground some identity, and that matters more to me than one more generic conquest reward.

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