The level-gated camp items are the detail that stood out to me. Having starter-zone unlocks for early stuff and dungeon/raid drops for the higher-tier pieces feels like Blizzard is trying to spread Camping across the whole levelling curve instead of dumping it all at max level.
This feels like the worst kind of bug because nothing is actually dying, but everyone plays like they are. A fake spike on a tank frame can burn defensives faster than real damage sometimes.