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GTA 6 could break launch records, with preorder estimates pointing to a massive debut

GameSpot says GTA 6 is positioned to beat major opening-week records when it arrives on November 19 for PS5 and Xbox Series X|S.

GTA 6 could break launch records, with preorder estimates pointing to a massive debut
Image: Rockstar Games

Grand Theft Auto 6 is due out on November 19 for PS5 and Xbox Series X|S, and GameSpot says it is on track to challenge some of the biggest launch records in video games. The report points to Rockstar’s past sales, Sensor Tower preorder data, and the game’s $80 base price as the main reasons GTA 6 could post a historic opening.

The comparison starts with three benchmarks. GTA 5 made $800 million in its first 24 hours and $1 billion in its first three days, Red Dead Redemption II brought in $725 million over its opening weekend, and Fallout 4 shipped 12 million copies on launch day and generated more than $750 million in sales. GameSpot says GTA 6 should have no trouble topping those marks if the current projections hold.

The launch numbers GTA 6 is being measured against

GTA 5 remains the clearest target. Rockstar’s 2013 release has since sold more than 230 million copies, but its first three days were already enormous, and the game still set a launch standard that few releases have come close to matching. Red Dead Redemption II is the other Rockstar comparison, with more than 87 million copies sold and a launch weekend worth $725 million. Fallout 4 rounds out the list as the outside benchmark, with its 12 million launch-day shipments and sales exceeding $750 million.

GameSpot says GTA 6 has “enormous shoes to fill” against those numbers, but it also points to Sensor Tower’s projection of 25 million preorders by launch. If that estimate is anywhere near accurate, the outlet says GTA 6 should clear GTA 5’s initial sales pace. A higher base price helps the comparison too: GTA 6 is set at $80, while GTA 5 and Red Dead Redemption II launched at $60.

The report also notes the inflation angle. A $60 game released in 2013 works out to about $85 today, so GTA 6’s higher sticker price looks less dramatic when adjusted for inflation. Even so, GameSpot says inflation-adjusted figures would likely still leave GTA 6 with a bigger launch if it performs the way analysts expect.

Take-Two CEO Strauss Zelnick has not offered any official preorder count. During the company’s latest earnings call, he said it would not be prudent to publish preorder figures because they could be misleading. His reasoning was that GTA 6 has technically not sold a unit yet, since preorders can still be cancelled.

“No one’s ever seen anything like this before at Take-Two, or in the industry.”

Zelnick said GTA 6 preorders had “vastly” surpassed international expectations, but he did not say what those expectations were. He also said, “To be clear, we haven’t sold one unit yet. You can cancel a preorder.” Take-Two has said it will not share raw preorder data because it could mislead investors.

Sensor Tower’s preorder tracker points to a huge opening

GameSpot cites Sensor Tower’s “GTA 6 Sales Tracker,” which showed 6.08 million preorders through October 13, including any returned or refunded copies. Sensor Tower estimates that number translates to about $594 million in revenue so far, with 74% coming from PlayStation 5 and 26% from Xbox Series X|S.

Sensor Tower’s Karl Kontus told GameSpot that preorders could reach around 25 million by launch, which he called “unprecedented preorder performance.” At that level, he said, GTA 6 would generate about $2 billion in revenue, enough to cover the development budget and most of the marketing spend. Kontus also expects most of the remaining preorders to land in the final week before release, when interest peaks.

The preorder mix is also shifting toward more expensive editions. Sensor Tower says the current split is leaning toward the $100 edition, which it says fits the pattern of early buyers being the most enthusiastic customers. By launch, it expects the preorder mix to settle into roughly a 50/50 split between the $80 and $100 versions.

  • Release date: November 19
  • Platforms at launch: PS5 and Xbox Series X|S
  • Sensor Tower preorders through October 13: 6.08 million
  • Sensor Tower estimated revenue so far: $594 million
  • Projected preorders by launch: 25 million
  • Projected revenue at 25 million preorders: about $2 billion

Why the console market looks different from GTA 5’s launch

GameSpot argues that GTA 6 is arriving in a very different hardware market from GTA 5. Rockstar’s 2013 game launched near the end of the PS3 and Xbox 360 era, when those consoles had a combined install base of more than 150 million units. That gave Rockstar a huge audience to sell into, and the game later moved to PS4, Xbox One, PS5 and Xbox Series X|S with new versions and improvements.

This launch is happening under tighter conditions. The report says PS5 and Xbox Series X|S hardware is more expensive than before because of tariffs, AI-driven demand for memory and components, the war in Iran, and other global macroeconomic pressures. GameSpot says the PS5 has sold more than 95 million units, while Xbox Series X|S is estimated at about a third of that, which would put the combined total at more than 120 million units.

That is still a large audience, but it is not the same situation Rockstar had in 2013. The higher hardware costs may also make GTA 6 harder to reach for people who do not already own a current console. GameSpot notes that a base PS5 costs $600 and the Series S costs $500, so the console purchase itself could be the bigger barrier for some buyers.

Launch is only the first step for GTA 6

GameSpot says GTA 6 is being marketed as a single-player console game at launch, but most observers expect Rockstar to add the next version of GTA Online later and eventually bring the game to PC. A recent report suggested the PC version could arrive sooner than expected, and that would give Take-Two another sales cycle.

That matters because GTA Online is still bringing in steady revenue through microtransactions and the GTA+ subscription service. GameSpot argues that a new version of GTA Online for GTA 6 would create another revenue stream, while a future PC release would likely bring in players who wait for their preferred platform. Some buyers could end up purchasing the game twice, once on console and again on PC.

The long run may still look different from GTA 5’s. That older game sold more than 230 million copies and benefited from repeated re-releases across console generations. GTA 6 will start in a market where console generations last longer and where players spend huge amounts of time inside live-service games such as Fortnite and Roblox. GameSpot says that could make it harder for GTA 6 to keep matching GTA 5 over time, even if the launch itself is bigger.

There is also uncertainty around the next wave of hardware. Reports have suggested PS6 and Xbox’s Project Helix family of devices could be delayed because of the current market environment, but GameSpot says GTA 6 would likely be ported to those systems whenever they arrive. The Switch 2 is another open question: GTA 6 has not been announced for Nintendo’s platform, though Rockstar reportedly tested it, and Nintendo of America’s president has told fans to ask Rockstar about a Switch 2 version.

GameSpot’s view is that the main game could be huge, but the real long-term revenue driver may be GTA Online’s next evolution. The report says Rockstar is likely to lean into user-generated content and build a larger, deeper online world with more ways to spend time and money. For Take-Two, that could mean GTA 6 is only the opening act.

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11 comments

  1. Camper51

    25 million preorders by launch is wild, but the bit that got me is the $80 base price looking less shocking once you drag in inflation. GTA 5 at $60 in 2013 basically lands near that anyway. If Rockstar actually hits those numbers, the first week is going to be absolute chaos for every chart in sight.

        1. Camper51

          fair point, but I was only comparing sticker shock on paper. In practice the hardware side is the bigger hurdle, especially for anyone still on last gen who has to buy a whole console first. That is why the preorder pace feels so crazy to me – the demand is there even with the cost stacked on top.

  2. warlockirl

    25m preorders sounds insane, but i still think the last week rush will be the real monster. early buyers always make the numbers look even more stacked than they are.

  3. badger8

    The PS5 at 74% and Xbox at 26% makes sense, but the console price part is real. A lot of people will not buy a new box just for one game, even if it is GTA.

    1. Joao1992

      The console barrier matters, but GTA usually makes people cave anyway. If Rockstar drops online later too, a lot of us will end up buying in twice, same as always.

    2. andre.66

      That is the part people skip over when they talk only about preorder hype. In 2013, GTA 5 could lean on a much bigger PS3 and Xbox 360 base, and now the barrier is not just the game price, it is the hardware too. If you are sitting on an older console or none at all, $600 for a PS5 is a much bigger ask than $60 for the disc ever was. I can see the launch being huge and still not matching GTA 5’s long tail later.

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