Supercell has rebuilt the Clash of Clans user interface around two main hubs, Battle and Build. The studio said the change is a full rework of the buttons, bars and icons around the edge of the village, and that it is designed to make the game easier to read for new and returning players while reducing friction for everyone else. The update is due to go live soon after the October 8, 2026 announcement.
Supercell said the old interface had become crowded as more systems were added over time. Hero Equipment, Pets, Magic Items, events and the Clan Capital were all layered onto a layout that was not designed for them, which left common actions buried in different buildings and made the main screen less useful for newcomers. The company described the overhaul as a foundation for later work, not a final version.
Battle moves into one place
Battle now serves as the home for actions tied to attacking. The Battle button on the main screen opens the battle menu, Battle Log and army editing tools. Supercell said those features belong together because they are all part of preparing for a fight. The Edit Army option has also moved inside Battle, and the old daily trip to the Army Training menu is gone because training times have been removed and the army review screen now appears before every battle.
The Battle button also doubles as a status signal. If a revenge attack is available, it shows a flaming sword icon. If a live replay is running, it shows an eye icon. Those same signals appear on the Battle Log button inside the Battle menu, so players should be able to see when something is waiting without hunting for the log on the main screen. Supercell also said Battle Boost and Magic Potion states now appear on the Battle button itself.
The company framed the change as a cleaner way to keep the player in the battle loop. As the studio put it,
“the right buttons in the right place”
is the goal, not fewer buttons for the sake of it. Almost nothing was removed; most items were moved into places that make more sense for how the game is played.
Build becomes the main upgrade hub
Build now acts as the central menu for almost everything players upgrade or edit on their base. Supercell split it into four tabs: Building and Heroes, Army Upgrades, Hero Equipment and Hero Pets. Building and Heroes holds every building and Hero upgrade, plus new buildings. Army Upgrades replaces the old Laboratory route. Hero Equipment replaces the Blacksmith path, and Hero Pets replaces the Pet House path.
New buildings no longer live in the Shop. Instead, they appear in the Building and Heroes tab alongside other upgrades. Supercell said this makes the Build menu a one-stop list, with sorting and filtering built in, rather than forcing players to visit several different buildings. The company also said the Build menu keeps the village live behind it, so players can tap a building, tap anywhere or close the menu to return to the base without extra steps.
The new menu adds several shortcuts. Tapping an upgrade card pans the camera to that building and opens the confirmation screen directly. Tapping a locked item pans to the structure that gates it and explains what is needed to unlock it. Upgrades in progress sort to the top by default, with the shortest timer first. The Edit Layout button now appears only when the Build menu is open, and it sits at the bottom right of the screen.
Filtering and sorting also change by tab. Hero Equipment filters by Hero, while building filters are based on type. Players can sort by cost in ascending or descending order. Filters stay active during a session, reset when a fresh session starts, and clear themselves once everything in that filtered group is finished so empty lists do not linger on screen. Builder Apprentice and Lab Assistant are accessible through their relevant tabs, with a timer shown when they are already working.
Resources have been rearranged to match the new structure. Shield now sits next to the resources it protects. The Hero Equipment tab shows Ore and Gems instead of currencies that cannot be spent there. Each tab shows only the currencies it can use, which frees up space and keeps the panel focused on the task at hand.
Profile, events and shop functions shift around
Settings and Inbox have moved inside the Profile button in the top left. Chat stays where it was and still contains Global Chat and Clan Chat. Supercell said Supercell ID and account switching are now one tap deeper than before, and added that easier profile switching is a future improvement the team is actively working on.
Temporary content now has a dedicated home in the event tray. Event Hub and Inbox stay pinned and visible, while Gold Pass has its own button and does not collapse into the tray. The tray opens automatically when the village loads, and players can collapse or expand it with the arrow beside it. Even when it is collapsed, Event Hub remains directly accessible.
The Shop is now focused on offers, gifts and special items. A red pip appears when there is a reason to check it and clears after the player visits. Magic Items now have their own button, shared with Magic Snacks, so Books, Hammers, Runes and Potions are one tap away from the village instead of buried inside Town Hall. Those items can also be reached through the Battle button.
Clan Wars now work differently as well. If a clan is not signed up for war, the Clan Wars icon does not appear on the main screen. Access moves into Clan chat, where a Clan Wars card serves as the entry point and remains available while the game searches for opponents. Once war starts, every clan member gets a dedicated button back on the main screen, including players who are not in the war, and the war map stays reachable from Clan chat.
For more on the game’s recent seasonal rollout and the systems now being folded into the revised interface, see our previous coverage of Cosmic Curse: Portal Panic.
Builder Base gets the same changes, Clan Capital gets a lighter pass
Builder Base is getting the same interface improvements, although its Build menu has two tabs instead of four. Clan Capital is not receiving the full rework yet. Supercell said it will only get a visual pass to match the new button styles for now, because the existing layout is different enough that copying the new interface over would make things worse. A proper Clan Capital rework is planned for a future update.
When the update lands, the first time players open the game they will get a short walkthrough focused on finding the new Build menu. After that, the village will surface optional mini-tutorials for Battle UI, Profile and Social. Supercell said each one is short and aimed at areas that could be confusing at first.
The studio also listed issues it expects players may run into while it keeps investigating the new menus. These include affordable upgrades sometimes appearing below upgrades players cannot currently afford in the Builder Menu, the War Map Edit Army button taking a moment to appear, the Battle Log occasionally becoming unresponsive while scrolling, the events tray sometimes spreading across two rows or briefly expanding when opening Clan Chat, and the gem counter animating from 0 when switching tabs. Supercell also warned that Builder Base attack indicators can sometimes stop displaying after exiting a live replay or opening and closing the Battle Log, and that some players may find the active and disabled Attack button colors in Clan Capital difficult to tell apart.
Supercell said it will track feedback on social media, battle flow and how quickly players find the game’s core systems. The company added that it is watching where the friction actually appears so it can adjust the interface after launch. One of the few direct messages in the post was simple:
“Just give it a week.”
Supercell said muscle memory should catch up after that.
A full walkthrough video is available now, and the new interface will be live in the game soon.
honestly the Battle/Build split sounds cleaner, but this feels like a giant menu shuffle more than a fix. if they keep adding tabs for every new system, we are gonna end up with the same clutter in a different spot. moving Army Training out because training times are gone makes sense, though the rest looks like they just hid the mess better.
I get the worry, but calling it just a shuffle feels a bit harsh. The story makes it sound like they finally grouped stuff by what you are actually doing – battling, upgrading, account stuff – instead of forcing new players to memorize random buildings. That should help more than another tiny button tweak.
nah, still clutter
maybe, but clutter is not just about how many buttons exist. if Battle holds the attack stuff, Build holds upgrades, and profile plus events sit where they belong, that is already less annoying than the old layout where everything was scattered across buildings. i am still cautious because live games always find a way to overcomplicate things again, but this at least has a reason behind it instead of pure UI polishing.
i still remember tapping around the base like crazy just to find lab, pet house, and blacksmith stuff lol. if Build really keeps the village live behind it, that is way better for casual play. i hate when a menu turns into a black screen and you lose the whole flow.
that black screen thing was the worst part for me too. if i can tap a building and go straight back to base without extra clicks, that alone is a nice change.