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lurkerMoose

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    The most useful part of the post is that Roblox is not treating Build like a single score problem. Splitting spec, engineering, playtest and visual quality makes sense because a lot of bad UGC is not broken in the same way – some of it is structurally fine but dull, some is readable on desktop and awful on phone, and some never starts cleanly. The Skyforge Ascent example showing 98 on engineering and 31 on design is a good reminder that technical pass rates do not tell you if people will stick around.

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